Role details
ABOUT THE ROLE
- We're looking for a Senior Motion Designer to own motion graphics and GTM video output across Perplexity's social channels.
- Video is one of our most important channels for telling the Perplexity story, and we want someone whose primary focus is producing a steady stream of high-quality, on-brand motion work that performs.
- This is a video-production-first role.
- You'll spend most of your time concepting, animating, and shipping GTM materials for social — fast, polished, and distinctly Perplexity.
- In a secondary capacity, you'll help define our motion principles and contribute to broader creative technologist work as our motion practice matures.
- You'll report into the Brand/Creative Studio team and work closely with Brand, Growth, Comms, and the Producer to keep the pipeline moving.
WHAT YOU'LL DO
- Own the creation of motion graphics and video content for our social channels — concepting, storyboarding, animating, and delivering GTM materials end-to-end
- Make video production your primary focus: a consistent, high-volume output of polished, on-brand motion work
- Bring ideas to life across 2D and (where relevant) 3D, from styleframes and animatics to final delivery
- Partner with Brand and Growth to turn launches and campaigns into motion that lands on social
- Contribute to Perplexity's motion principles, systems, and templates so motion scales consistently across the team (secondary focus)
- Contribute to broader creative technologist explorations — new tools, techniques, and AI-assisted workflows (secondary focus)
- Collaborate with the Producer on scoping, scheduling, and delivering work on time
WHAT WE'RE LOOKING FOR
- Senior-level experience in motion graphics and animation, with video production as your core craft
- A strong portfolio of expressive motion work — especially social, campaign, and GTM content that demonstrates range and polish
- Deep command of animation fundamentals: timing, spacing, composition, visual rhythm, and design sensibility
- Expert proficiency in After Effects and the broader Adobe Creative Suite; comfort in Figma
- Ability to work fast, manage multiple deliverables, and iterate quickly in a high-output environment
- A strong sense of when motion adds clarity or emotion — and when a still is the better choice
NICE TO HAVE
- Experience developing motion principles, systems, or toolkits that scale across a team
- Comfort across 2D and 3D, plus compositing, post-production, and optimization for different social platforms
- Creative technologist instincts — building or experimenting with tools and AI-assisted motion workflows
- Graphic design fluency (layout, hierarchy, type) sufficient to build and adapt assets directly